

However, since the ground is relatively featureless, there's a degree of imprecision involved with the points I chose.Īnyways, assuming a height of 1.9 m, that gives 1.1 m moved in 1/30th of a second, which translates to 33 m/s or 119 kph. Adding the distance that point moves across the screen, along with the distance moved by the Spartan himself, ought to give the true distance moved between these frames. I tried to account for that by choosing a point on the ground that appears to be right beneath the Spartan. The problem with this calc is that the camera is also moving. I dunno how tall any of these people actually are in their armor, so I'll just take a guess and say 1.9 m (average height for American male is 1.77 m). Thrusters and grapples would augment the sprint/slide/jump max speeds in excess of 15m/sīy request from Raptor-271, a calc of movement speed in this trailer: Testing on my own resulted in ~6m/s strafe/backwards movement speeds in Halo:CE, which should be roughly the same in the other games, perhaps more like 6.71m/s in Halo 5 and Infinite due to higher base movement speed in general. Notes: The video details in-game forward movement speed, all of which are sustained regardless of terrain, while shouldering/firing weapons in the case of base movement speed. Speed: 6.8-7.6m/s base, 8.6-10.1m/s sprint, 10.1-15m/s+ sprint/jump/slide/thruster/grapple combos, 105.3m/s with 4 speed boosts and slide/thruster combos (lol) Based on in and out of universe statements, with the same armor, anything a IV can achieve a III should be capable of, and anything a III is capable of a II should be capable of. I will be structuring this by Spartan Generation, starting with IVs, then IIIs, then IIs. Compilation of Quantifiable Spartan Running Feats - WIP
